An atomic theory of fun game design
Posted by Raph's Website [HTML][XML][PERM][FULL] on 24 January 2012, 10:12 am

This is the original essay in which I worked out the basics of my game grammar approach. It later became a GDC talk. This essay was written in 2004, and the genesis of it was working through issues with the crafting system in Everquest II with Rod Humble. This essay no longer represents my current [...]


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