Complexity and Group Combat
Posted by Elder Game [HTML][XML][PERM][FULL] on 19 January 2012, 2:44 am
Right now I’m just bug-fixing the pre-alpha, which is torturous and tedious, so I won’t blog about that. Instead let me talk a bit about types of gameplay complexity. Good Complexity versus Bad Complexity My game doesn’t shy away from … Continue reading

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