Complexity and Group Combat
Posted by Elder Game [HTML][XML][PERM][FULL] on 19 January 2012, 2:44 am
Right now I’m just bug-fixing the pre-alpha, which is torturous and tedious, so I won’t blog about that. Instead let me talk a bit about types of gameplay complexity. Good Complexity versus Bad Complexity My game doesn’t shy away from … Continue reading

Elder Game is sponsored by:

· Older Entries >>


Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Engadget Gaming [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL] [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Updated this Week:
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Heartless Gamer [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Month:
Blue Kae [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]