GDC Updates: The Elusive Player and the Happy Worker
Posted by Terra Nova [HTML][XML][PERM][FULL] on 7 March 2012, 10:28 am
The guys at Motivate.Play are taking in GDC and have posted their first notes. Travis Ross comments on the unstated stance of many serious games speakers that making a game fun an easy part of a project. As if it's easy to attract players...yeah. He also says that an emerging norm for game academics is to learn how to code, and that Unity is becoming the game engine of choice. Jim Cummings relates the latest efforts of motivators to make work fun, a project that, well, makes a body think.


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