You can copy the steps and still not copy the success
Posted by Psychochild's Blog [HTML][XML][PERM][FULL] on 8 July 2012, 3:59 am
There's a tendency for people to want to boil things down to the very essence. We don't want to deeply analyze an issue and figure out all the complexity, we want to find the one magic element that we can use to understand and/or fix the issue. When facing a problem, we want a magic bullet or miracle pill that solves the problem. When analyzing success, we tend to want to believe that it was something simple that we can copy to duplicate that success. As any experienced game designer knows, humans are terrific at matching patterns. Unfortunately, that also means that humans are terrific at creating false matches for patterns as well. Often the patterns we find, especially when analyzing something as complex as success in game development and business, tend to not be as simple as we first think. Trying to analyze success often results in more confusion than enlightenment.

Post copyright Brian 'Psychochild' Green. Visit the post to participate in the comments:

You can copy the steps and still not copy the success




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