When FPS becomes virtual world
Posted by Terra Nova [HTML][XML][PERM][FULL] on 25 July 2012, 11:38 am
Edward CastronovaOur friend Marcus Carter (PhD Student at the University of Melbourne) sends in this report about DayZ. Back in the day, we pushed CounterStrike and friends out of the virtual world category because the multi-user environments were not persistent. Now of course all the lines blur; console-based achievement systems create a persistent community at the hub of every FPS. DayZ takes it a step further, adding a massive spatial environment. When an FPS gets a huge persistent map, we are back to Trammel. Here is Marcus' report. Have you heard about DayZ yet? If you’re willing to do battle with...


· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Bethesda Blog [HTML] [XML] [FULL]
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Blue Kae [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
Engadget Gaming [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Week:
Heartless Gamer [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Updated this Month:
Gamers with Jobs [HTML] [XML] [FULL]
GWJ Conference Call [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]
WorldIV [HTML] [XML] [FULL]