Blizzard's Response to Guild Wars
Posted by Player Versus Developer [HTML][XML][PERM][FULL] on 25 July 2012, 2:02 pm
A few weeks back, I predicted that Blizzard would start the public testing of World of Warcraft's patch 5.0 around the August 28th launch of Guild Wars 2.  This seemed like a good bet given Blizzard's responses to Rift in 2010 and Warhammer in 2008.  For once, however, Blizzard actually moved faster than I expected.  Public testing went live last week, and the expansion now has a September 25th release date.  Working backwards, an August 21st launch date for patch 5.0, placing the new expansion's talent revamp and other features in players' hands before Guild Wars 2 can roll out (along with expansions in LOTRO and Rift), looks reasonably likely. 

I had a conversation with Spinks and Suicidal Zebra via Twitter about the release possibilities a few weeks ago.  I wonder if Blizzard felt they had to get the expansion out with non-zero time remaining in the annual passes of players (like myself) who signed up when the thing was first offered.  They never committed to doing so, but having a month of pre-expansion launch event and a month after the expansion arrives within that one-year window is a bit of a difference, since many of us would have paid for that time anyway.  Then again, perhaps the portion of the populace who are not annual pass subscribers - most likely the majority despite the surprisingly large number of annual subscribers - are the biggest flight risk.

Other than my lack of interest in Guild Wars 2, I suppose I'd be the kind of relatively inactive annual pass player that they might be targeting with this launch window.  I don't know that I would have changed plans based on the date, but I'll definitely to see how my characters fare with the new talent system.  As long as I have some Cataclysm-era stuff to wrap up anyway, there's no reason not to wait and combine that with test driving the new systems. 



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