Timothy Burke(x-posted to Easily Distracted) Game developers talking about "culture" are often deeply frustrating. Either they are overly credulous about how design directly and symmetrically can create a particular set of cultural practices and outlook within a game, as my friend Thomas Malaby has observed about Second Life, or they see gamer culture as a hard-wired or predetermined result of cognitive structures and/or the wider culture of the "real world". Only rarely both in a somewhat more nuanced but contradictory way: Raph Koster, for example, has at times argued that particular design features in games (say, the implementation of dancing and...

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