If zones gave experience
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 10 August 2012, 7:00 am
Rather than quests giving experience, zone completion would.  With this model, a zone designated as level 20-25 would take the player from level 20 to level 25, no more or less.  Quests are already grouped into hubs, so give each hub a level, or a level for two hubs, however they need to be divided up to fit the zone leveling.

Obviously mob kills, dungeon quests, and heirlooms are all unaddressed problems.  I'm ignoring them just to focus on the zone leveling idea.



· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Engadget Gaming [HTML] [XML] [FULL]
Eve Bloggers [HTML] [XML] [FULL]
GamesRadar [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Ogrebear's Thoughts [HTML] [XML] [FULL]
Rock Paper Shotun [HTML] [XML] [FULL]
Updated this Week:
MikeJL Blog [HTML] [XML] [FULL]
Chimps in Space [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
PC Gamer Podcast [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]
Updated this Month:
Bioware TOR Dev Blog [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]