If zones gave experience
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 10 August 2012, 7:00 am
Rather than quests giving experience, zone completion would.  With this model, a zone designated as level 20-25 would take the player from level 20 to level 25, no more or less.  Quests are already grouped into hubs, so give each hub a level, or a level for two hubs, however they need to be divided up to fit the zone leveling.

Obviously mob kills, dungeon quests, and heirlooms are all unaddressed problems.  I'm ignoring them just to focus on the zone leveling idea.



· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
Massively [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
The Ancient Gaming Noob [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Week:
A Green Mushroom [HTML] [XML] [FULL]
Bio Break [HTML] [XML] [FULL]
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Cloth 5 [HTML] [XML] [FULL]
Game Truth [HTML] [XML] [FULL]
Gamers with Jobs [HTML] [XML] [FULL]
GWJ Conference Call [HTML] [XML] [FULL]
Joystiq MMO [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]
Write the Game [HTML] [XML] [FULL]
Updated this Month:
A Casual Stroll to Modor [HTML] [XML] [FULL]
A Casual Stroll to Modor Podcast [HTML] [XML] [FULL]
DocHoliday's MMO Saloon [HTML] [XML] [FULL]
Heartless Gamer [HTML] [XML] [FULL]
Low Elo [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Player Versus Developer [HTML] [XML] [FULL]
Terra Nova [HTML] [XML] [FULL]
The Crusading Noob [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
Wondrous Inventions [HTML] [XML] [FULL]