I was startled because even Diablo III shed this model. I assumed that a game's survival in an MMO space, especially a borderline MMO, depends heavily on how much players identify with their characters. And it seems particularly jarring that a game with such an impressively deep skill system would limit character customization and gender so dramatically.
So what do you think -- are genderlocked classes anathema to MMOs? Would you play a class in spite of its gender, or have you ever picked a class specifically because you prefer to play a certain gender?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: Are genderlocked classes anathema to MMOs? originally appeared on Massively on Sat, 11 Aug 2012 08:00:00 EST. Please see our terms for use of feeds.