VESPER.5 is a game that requires a considerable time commitment. Each day, you are allowed to take a single step. In order to finish the game, you need to take a hundred steps. Over the course of the following ninety-nine days, it’s likely you’ll either stick with it just to see what happens, or abandon it due to that lack of quick continuity.
It’s an odd game, and I’m not entirely sure where in the spectrum of free gaming experiences it sits. On the one hand, it is completely devoid of any kind of cost to the player, so the free-to-play approach of forcing someone’s hand towards their wallet should they value progress sooner rather than later isn’t present. On the other hand, it’s doing exactly what those games do — providing you with a limited amount of options (primarily a single unit of movement) every twenty-four hours.