Rohan and Werit have some good qualitative impressions of the event, while full spoiler/guides can be found at places like Darth Hater and Dulfy's. My first - apparently incorrect - impression from the reward list was that this was a daily quest gear grind, in which case I was decidedly uninterested. In reality, the event is a scavenger event designed to be done once per character - most of the rewards are legacy-bound, allowing players to spread the token farming amongst multiple characters. In fact, we found out today that the event will wind down on Tuesday, after having been live for a mere week.
On one level, I respect the willingness to make an event that is NOT designed as a multiple week grindfest. However, while having such a short event does make for a unique experience for people who happen to be around, I'm not sure if I will have the time to play it, even if I do decide I'm willing to resub for this purpose. Between this and the Rakghoul infection, one-time events have represented a surprisingly high proportion of Bioware's post-launch content in the game. I suppose the event may still be a bigger draw than a comparable number of quests in a patch, but it's a tough call whether this is a good use of developer resources.