Work in Progress
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 5 October 2012, 1:02 am
More than other games, MMO experiences have a time stamp because the game itself changes and our experiences with the “same” piece of content might be radically different. This is especially true in the early days. Yesterday’s dungeon discussion had some sharply divided experiences, and those could be caused by class, gear, strategy, or the [...]

Work in Progress is a post from: Kill Ten Rats




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