How a guild dies
Posted by Psychochild's Blog [HTML][XML][PERM][FULL] on 6 October 2012, 2:03 pm
Earlier this year I was on EQ2, checking out the dungeon creator for the new expansion. I dusted off my old character, once near the apex of power but now sporting old gear and wondering about the strange locations on the world map. While I was playing catch-up, someone broadcast over general chat that they were starting a new guild with a novel idea: progress through the content and impose rules to make that content actually challenging. I feared that I didn't have enough time, but I got sucked in anyway. It was a lot of fun because it initially drew a group of people with similar goals. But, good things don't always last, and the guild died a victim of many circumstances. Time has passed and the wounds aren't so fresh, so join me as I turn a developer's critical eye to what happened.

Post copyright Brian 'Psychochild' Green. Visit the post to participate in the comments:

How a guild dies

· Older Entries >>


Updated Today:
Updated this Week:
Updated this Month:
A Green Mushroom [HTML] [XML] [FULL]
Engadget Gaming [HTML] [XML] [FULL]
Eve Bloggers [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Oshun's Altar [HTML] [XML] [FULL]
PC Gamer Podcast [HTML] [XML] [FULL]
Rock Paper Shotun [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]