Sky goes on record as mentioning that he sees designing Flashpoints as similar to designing an adventure for a tabletop game, with the story choices having a major impact on how the instance is paced out. There's also a science to making sure that the encounters are designed to be challenging while at the same time not insurmountable. If you'd like to know more about one of the minds behind the game's content, check out the full interview, and perhaps throw a few more questions into the official discussion thread.
Star Wars: The Old Republic kicks off meeting the developers with Jesse Sky originally appeared on Massively on Tue, 09 Oct 2012 20:00:00 EST. Please see our terms for use of feeds.
- Source: Jesse Sky interview