GDCOnline: A Theory of Fun, 10 Years Later
Posted by Raph's Website [HTML][XML][PERM][FULL] on 10 October 2012, 8:40 am
Game talk
Here are the slides for the design track keynote I gave yesterday, as a PDF. Among the topics: a recap of Theory of Fun, discussion of what I would change about it today, and all the thoughts it led me to: game grammar, games as art, games as math, the ethics of games, gamification, etc. [...]


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