Designer Clancy Powell explains the feature by telling folks to think of the Chosen Warfront as a Real-Time Strategy (RTS) game, where the Chosen and the Accord will be working to control territories and resources and build up military forces by implementing different strategies for both offensive and defensive goals.
Developers are currently working on a number of events, including Chosen Thumpers and Chosen Drop Pods, as well as reworking the watchtowers from the ground up. The changes won't stop here; over time, devs want to add multiple types of objectives to add more variety to the warfront dynamic. More details can be found in the full developer blog.
Firefall's latest dev diary highlights Chosen Warfront metagame originally appeared on Massively on Fri, 12 Oct 2012 13:00:00 EST. Please see our terms for use of feeds.
- Source: The Chosen Warfront dev blog