Rush, rush, rush
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 23 October 2012, 2:59 am
I propose the following change to dungeons in World of Warcraft: Before each boss there is a door which needs 1 minute to open. After each boss there is another door which only opens 1 minute after the boss is dead.

While that ideas is not very realistic, I must say I am not happy with how groups often speed rush through dungeons. I did my first Pandaria heroic, with "success", but frankly I didn't see much of the place. The worst was that the tank pulled with no regard to my (healer) mana, even if I said I needed a mana break. At level 90 a caster now has a fixed 300,000 mana, and the best mana regeneration food/drink gives 10,000 per second. We killed one boss with everybody dead except me, a near-wipe which could have been avoided if we had just stopped for 30 seconds before pulling.

Apart from rushing not being very efficient, it also isn't much fun. I could see how Blizzard tried to make the bosses in the dungeon fun and different, but it is hard to appreciate the content if the other players force you to just rush through it. This is supposed to be a game, with some gameplay, and not just a loot pinata to get to as quickly as possible.
Tobold's Blog



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