It’s a surprisingly frequent problem in the Internet age. You’ve got a thing that you made. It’s very popular. How the hell do you make enough money from it to keep it going? That’s the challenge that many MMORPG developers face in one guise or another, usually after Plan A has failed. The entire Free [...]

![Visit Website [HTML]](images/html.gif)
![Syndication Feed [XML]](images/xml.gif)
![Permalink [PERM]](images/perm.gif)
![See all articles from this feed [FULL]](images/full.gif)