Fighting, Boredom And Frustration – How To Solve Human/MMO clashes?
Posted by MMO Melting Pot [HTML][XML][PERM][FULL] on 30 October 2012, 5:18 pm
Game design is HARD. But if you’re designing an MMO, it’s even harder – because you don’t just have to deal with computers and a single player, but people, plural – and all the things they do. Today, we’ve got three posts looking at various very human issues in MMOs – from the ex-Blizzard designer [...]

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