Filed under: Culture, Guilds, MMO industry, Opinion, The Guild Counsel, Miscellaneous
There are some things in life that naturally go together. Peanut butter and chocolate, peas and carrots, peaches and cream, the Captain and Tennille. But two groups that tend to not mix are guilds and shy players.I was inspired to write this column after seeing the comments in last week's column by reader McGuffin, who pointed out that not everyone wants to socialize in guild chat and share stories about life outside the game. He's right, but it raises the question of why such a someone would want to join a guild, since guilds are usually thought of as a social network of sorts. Many MMOs now have looking-for-group tools (and some even have raid finders), so in theory, there would be no need to join a guild at all if you aren't into the social side of it. But there actually are good reasons for guilds and shy players to team up, and in this week's Guild Counsel, we'll look at a few or those plus some ways for both groups to co-exist happily.
Continue reading The Guild Counsel: Can guilds and lone wolves coexist?
The Guild Counsel: Can guilds and lone wolves coexist? originally appeared on Massively on Thu, 15 Nov 2012 19:00:00 EST. Please see our terms for use of feeds.

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