Filed under: Game mechanics, Opinion, Post-Apocalyptic, Miscellaneous, MMO Blender
If there's one thing I've noticed about these MMO Blender articles, it's that the Massively staff members seem to really like their sandboxes. Maybe it's not even so much a staff preference as it is a statement about where we all are as MMO players. Themeparks have been done and have been perfected, but many of us want to stretch the limitations of a truly persistent and open online world.At least that's what I'd like to think. It's an ideal situation I can dream about, but do we all really want a truly open world with limitless possibilities? What would we do with so few rules?
My perfect MMO has what I'd consider to be the best of all worlds. The trick is, of course, getting it all to work in one game.
Continue reading MMO Blender: Beyond Shawn's Thunderdome
MMO Blender: Beyond Shawn's Thunderdome originally appeared on Massively on Fri, 16 Nov 2012 14:00:00 EST. Please see our terms for use of feeds.

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