Massively Exclusive: An interview with WildStar art director Matt Mocarski
Posted by Massively [HTML][XML][PERM][FULL] on 20 November 2012, 5:30 pm

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Real feel, original style.
WildStar doesn't look like anything else out right now. We're not just talking about the game's mechanics; the game's stylized graphics make it look distinct. There's a lot of unique visual elements in the game, from its opening cinematic to the most recent screenshots, and while you might not like the more stylized approach, you can't say that it lacks personality.

This comes with its own set of challenges, though. After all, creating stylized graphics for a game means you're not just making the best-looking environments possible; you're also creating a whole new aesthetic and making environments that make sense within that style. We had a chance to ask WildStar's art director Matt Mocarski a few questions about the process of putting the game's unique look together, and he provided us some excellent insights into bringing the visuals from concept to reality. Whether you're a fan of the game in specific or stylized art in general, take a look at the full interview past the break.

Continue reading Massively Exclusive: An interview with WildStar art director Matt Mocarski

MassivelyMassively Exclusive: An interview with WildStar art director Matt Mocarski originally appeared on Massively on Tue, 20 Nov 2012 17:30:00 EST. Please see our terms for use of feeds.

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