League of Legends' analytics, data backend detailed
Posted by Massively [HTML][XML][PERM][FULL] on 10 December 2012, 1:00 pm

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League of Legends gameplay screenshot
If you're a League of Legends nerd who understands the jargon surrounding computer networking and online analytics, you might find a new Slashdot piece on Riot Games of interest.

The company's monstrous MOBA success features 70 million registered users, 32 million of whom log in and stress the firm's hardware infrastructure every month. Riot currently boasts dozens of engineers and support staff to manage "more than 500 GB of structured data and over four TB of operational logs every day."

It wasn't always so, as the company began with a single data analyst. "We were a scrappy startup and wanted to get our game out the door. Analytics wasn't an afterthought, but we didn't have many resources for it initially, and so [we] started with one mySQL instance, running queries and downloading them to Excel," explains engineering director Barry Livingston.

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