Deus Ex replayability
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 3 January 2013, 3:47 am
I abandoned Deus Ex: Human Revolution in the middle of my second playthrough. The first time I played the game in non-lethal sneak mode, trying to see every corner and every side-quest with a minimum of violence. Played that way, Deus Ex is a long game, it took me over 50 hours to finish. But then I wanted to play through the game again, the lethal way, and that goes a lot faster. And easier. And turned out to be a lot less interesting to me.

Having said that, I thoroughly support the idea that a game like that should have different options on how to play through it. The sneaky version played a lot like some sort of puzzle game, where observation and timing were a lot more important than aiming. The shooter variant requires a set of different skills, being more about aiming. But ultimately clearing a room with 4 guards with a gun always goes a lot faster and requires a lot less thought than trying to knock them each out individually without alerting the others.

I wouldn't have minded playing through Deus Ex a second time in fast shooter mode if it wasn't for the story of the game. If the action is fast, the dialogue, story, and running around become the slow part of the game. And the second time around all of these aren't really all that interesting any more. I experienced some minor variations due to doing things differently, but overall all the main and side stories were just the same. I would have had to pay for DLC to get a few new missions, and I'm not a big fan of the DLC model. Especially not if a DLC only offers "the Double-Barrel Shotgun, the Silenced Sniper Rifle, and 10,000 extra in-game credits" as one of the available DLC for Deus Ex does.

On the other hand the lack of replayability doesn't really matter. I looked it up, I originally paid €16.99 for Deus Ex: Human Revolution, and right now it is even cheaper on Steam. I consider that excellent value for money for 50+ hours of good entertainment. Replayability would just have been the cherry on top of that.
Tobold's Blog



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