[GW2] Core Event Density
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 14 January 2013, 5:40 pm
Game Director Colin Johnanson recently stated that this year they are going to make their core game as strong as possible. He was specifically talking about bosses and creatures, but it made me wonder. Here was the game director saying that he wanted to refine the base. Colin could have just plugged all the wonderful [...]

[GW2] Core Event Density is a post from: Kill Ten Rats




· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
DDOcast [HTML] [XML] [FULL]
Engadget Gaming [HTML] [XML] [FULL]
Eve Bloggers [HTML] [XML] [FULL]
GamesRadar [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
Rock Paper Shotun [HTML] [XML] [FULL]
Updated this Week:
A Green Mushroom [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
PC Gamer Podcast [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]
Updated this Month:
Iris Gaming Network [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]