[GW2] Core Event Density
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 14 January 2013, 5:40 pm
Game Director Colin Johanson recently stated that this year they are going to make their core game as strong as possible. He was specifically talking about bosses and creatures, but it made me wonder. Here was the game director saying that he wanted to refine the base. Colin could have just plugged all the wonderful [...]

[GW2] Core Event Density is a post from: Kill Ten Rats




· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Anyway Games [HTML] [XML] [FULL]
Blue Kae [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
Engadget Gaming [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Week:
MmoQuests.com [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Ogrebear's Thoughts [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]
Updated this Month:
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
Player Versus Developer [HTML] [XML] [FULL]
WoWCast [HTML] [XML] [FULL]