The Repopulation's new crafting attribute system detailed
Posted by Massively [HTML][XML][PERM][FULL] on 20 January 2013, 2:00 pm

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The Repopulation - fitting windowAbove & Beyond Technologies has updated its website for The Repopulation with a new article focused on crafting. The dev team recently augmented the sci-fi sandbox's tradeskill mechanics with a new attribute system, so now is as good a time as any to get familiar with how the whole thing works.

There are no levels in The Repopulation, and as such there are no artificial restrictions handcuffing your capabilities as a crafter. There are over 70 independent skills, though, and some of them are devoted to crafting items, fittings, vehicles, stems, and more. The new attribute system basically allows for more flexibility in the game's fitting system. There's a lot more to it, of course, and we suggest you check out the full article for all the details.

MassivelyThe Repopulation's new crafting attribute system detailed originally appeared on Massively on Sun, 20 Jan 2013 14:00:00 EST. Please see our terms for use of feeds.

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