The Nexus Telegraph: Let's hear it for the tweet-quest
Posted by Massively [HTML][XML][PERM][FULL] on 4 February 2013, 1:00 pm

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It's sometimes a dozen of them, to be fair.
There are many parts of WildStar that are treading familiar ground in unusual ways, and quests are no exception to that. We know that the game will have quests, but those quests are compressed into 140-character, Twitter-style soundbites. They're quick nuggets of information sending you to a place to do a thing, and that's it. Needless to say, this has sparked some outrage from people absolutely certain that this is catering to ADD-afflicted jumpy maniacs concerned only with getting the most loot the fastest rather than people who actually care about playing a game.

For starters, I'm not sure these people actually know how ADD works, but that's not the point. The point is that there's a lot to like about the concept of the game's tweet-quests. Obviously we don't know how well the idea will work out in practice, but from what we do know, there's plenty of reason to look forward to the different format.

I should note that those of you who caught my appearance on Nexus Weekly got a preview of some parts of this column, so congratulations for reading ahead. Listening ahead. Whichever. If you didn't catch it, you can listen before or after. It's up to you.

Continue reading The Nexus Telegraph: Let's hear it for the tweet-quest

MassivelyThe Nexus Telegraph: Let's hear it for the tweet-quest originally appeared on Massively on Mon, 04 Feb 2013 13:00:00 EST. Please see our terms for use of feeds.

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