MMOs seem to continually be pushing the consumption of content. First there were quests, which World of Warcraft helped launch forward as the content for MMOs. Lord of the Rings Online strung quests together in an epic line. Warhammer Online and Rift made some content into a cycling, public event while also keeping quests. Guild [...]
[WS] Layering Against Compartmentalization is a post from: Kill Ten Rats