How many players need to have fun for it to be a good fight?
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 8 February 2013, 7:00 am
Earlier I said how I'd liked the Dread Approach bosses in LFR.  Since then I've worked up the courage to go in as a tank.  In its infinite mercy, LFR dropped in in on the last boss.  That platform-switching guy might have been trouble.

It was a fun fight as DPS.  But as a tank?  Boring.  The greatest challenge was figuring out how to tell what is in front of him.  I figured that out.  I spent the rest of the fight wondering if I'd be better off putting the other 'tank' on follow.  It's not as if my prot DPS is anything to write home about, unless you want to send your parents a letter about a joke.

This wasn't even similar to a tank and spank fight.  On those I can at least feel like I could mitigate more damage, maybe deal more to help with an enrage.  There is some optimizing to do.  Here, I had nothing.

Does that make it a bad fight?  Does every single person need to be having fun for it to be a good fight?  What if some are merely slightly bored?  Insufficiently excited?  Despite my dull task, I think it's a good fight.



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