Static Gameplay
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 13 February 2013, 1:02 am
I have continued to poke at Anti-Idle, and I have run into the same problem that others have cited about Guild Wars 2: there is a large dead zone between “have all your toys” and the cap. In Anti-Idle, that is actually thousands of levels, but it’s an idle game, so those can mostly happen [...]

Static Gameplay is a post from: Kill Ten Rats

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