Static Gameplay
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 13 February 2013, 1:02 am
I have continued to poke at Anti-Idle, and I have run into the same problem that others have cited about Guild Wars 2: there is a large dead zone between “have all your toys” and the cap. In Anti-Idle, that is actually thousands of levels, but it’s an idle game, so those can mostly happen [...]

Static Gameplay is a post from: Kill Ten Rats

· Older Entries >>


Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Engadget Gaming [HTML] [XML] [FULL]
Eve Bloggers [HTML] [XML] [FULL]
GamesRadar [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
Rock Paper Shotun [HTML] [XML] [FULL]
Updated this Week:
Lineage II [HTML] [XML] [FULL]
Tide's Horizon [HTML] [XML] [FULL]
Updated this Month:
Chimps in Space [HTML] [XML] [FULL]
Gestalt Mind [HTML] [XML] [FULL]
Lets Not Have a Breakdown [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
Troll Racials are Overpowered [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]