The short version is that the game has a set of criteria to determine whether or not a player gets credit for killing an enemy and whether or not said player gets loot. Unfortunately, the conditions for getting loot from a target, especially high-health targets like most Champions, were extremely restrictive and could easily result in players deserving of loot winding up empty-handed. The next major patch will correct this issue, with better criteria for determining loot drops and an assured blue drop from any Champion killed.
Guild Wars 2's February update gives players a bit more loot originally appeared on Massively on Mon, 18 Feb 2013 17:00:00 EST. Please see our terms for use of feeds.
- Source: Forum post