The Real Problem with Levels…
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 20 February 2013, 1:30 pm
…is that we seem to like them. Or at least somebody believes we like them, because we follow along willingly. I can pull from memory a whole series of games and their level cap at launch. TorilMUD, 1993 – 50 levels EverQuest, 1999 – 50 levels Dark Age of Camelot, 2001 – 50 levels EverQuest [...]


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