MMObility: Remanum's trade wars stump this chump
Posted by Massively [HTML][XML][PERM][FULL] on 22 February 2013, 7:30 pm

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Remanum screenshot
It's been a while since I visited Remanum, an interesting trade-based MMO brought to us by Travian Games, the same studio that brought us Travian and other interesting titles. I was initially turned on to the game's non-combat options simply because combat is used so much that many of the current combat systems are outdated or just plain boring. Non-combat, or optional systems for play like trade and exploration, are the hope for gamers like yours truly who cannot stand to play a game as though they're clocking in to work.

The only problem with Remanum? I suck at, well, trading. I know that I can grasp the principles of "buy low, sell high" and other market staples, but I simply can't grasp the finer nuances of buying and selling. I have a brother who seems to have a natural way with numbers, but I've always been more of an artist. Numbers and me just sort of stare at each other from across the table.

So why do I like Remanum so much?

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MassivelyMMObility: Remanum's trade wars stump this chump originally appeared on Massively on Fri, 22 Feb 2013 19:30:00 EST. Please see our terms for use of feeds.

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