The old, spiced with the new
Posted by Psychochild's Blog [HTML][XML][PERM][FULL] on 18 March 2013, 1:39 pm
What makes a game successful? Well, if I had the answer to that I'd be bottling it and selling it and buying a gold-plated sports car. The reality is that there are a ton of little parts and pieces that contribute to the whole. You have to figure out each of those little elements (and have a healthy dose of luck) to succeed Let's take a look at one particular aspect: how much of the game should be new, compared to how much should be familiar to your players.

Post copyright Brian 'Psychochild' Green. Visit the post to participate in the comments:

The old, spiced with the new




· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
Updated this Week:
A Casual Stroll to Modor [HTML] [XML] [FULL]
Bethesda Blog [HTML] [XML] [FULL]
Bio Break [HTML] [XML] [FULL]
Blue Kae [HTML] [XML] [FULL]
Cloth 5 [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
Game Truth [HTML] [XML] [FULL]
Gamers with Jobs [HTML] [XML] [FULL]
Joystiq MMO [HTML] [XML] [FULL]
Massively [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
The Ancient Gaming Noob [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
Updated this Month:
A Green Mushroom [HTML] [XML] [FULL]
Bioware TOR Dev Blog [HTML] [XML] [FULL]
DocHoliday's MMO Saloon [HTML] [XML] [FULL]
GWJ Conference Call [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Low Elo [HTML] [XML] [FULL]
MMO Gamer Chick [HTML] [XML] [FULL]
Moorgard.com [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Ogrebear's Thoughts [HTML] [XML] [FULL]
Split and Defiled [HTML] [XML] [FULL]
Sweet Flag [HTML] [XML] [FULL]
The Grouchy Gamer [HTML] [XML] [FULL]
Wondrous Inventions [HTML] [XML] [FULL]
Write the Game [HTML] [XML] [FULL]