Scale
Posted by Terra Nova [HTML][XML][PERM][FULL] on 26 March 2013, 1:18 pm
Edward CastronovaIf you've never been to this conference or E3, the first thing that impresses you is the scale. Gigantic and global. I still have trouble grasping how big the business of designing play has become. This talk is by the CEO of Kongregate. It's about retaining players for the long run. She reminds us that games like EverQuest are still making money after a decade. Time scales are bigger than you realize too.


· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
Engadget Gaming [HTML] [XML] [FULL]
Eve Bloggers [HTML] [XML] [FULL]
GamesRadar [HTML] [XML] [FULL]
Rock Paper Shotun [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Week:
A Green Mushroom [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
Updated this Month:
Fangbear [HTML] [XML] [FULL]
Heartless Gamer [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
PC Gamer Podcast [HTML] [XML] [FULL]
To Worlds Unknown [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]