Next steps for AI
Posted by Terra Nova [HTML][XML][PERM][FULL] on 26 March 2013, 7:53 pm
Edward CastronovaGames will become more reactive to us. The industry is beginning to build systems to produce environments that react in novel ways to the user. A World Manager that directs your experience. Entities that analyze statistics before making choices. Game objects that dynamically acquire new properties. Props that think. Even small scale developers can build these things. The tools are making it possible.


· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
Bio Break [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
Massively [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
Ten Ton Hammer Headlines [HTML] [XML] [FULL]
Troll Racials are Overpowered [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
Updated this Week:
A Casual Stroll to Modor [HTML] [XML] [FULL]
Bethesda Blog [HTML] [XML] [FULL]
Bioware TOR Dev Blog [HTML] [XML] [FULL]
GWJ Conference Call [HTML] [XML] [FULL]
Heartless Gamer [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Low Elo [HTML] [XML] [FULL]
MMO Gamer Chick [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Player Versus Developer [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
Star Wars: The Blog Republic [HTML] [XML] [FULL]
SWG with Yivvits & MrBubble [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Wondrous Inventions [HTML] [XML] [FULL]
Write the Game [HTML] [XML] [FULL]
Updated this Month:
A Green Mushroom [HTML] [XML] [FULL]
BestLeagueBlogNA [HTML] [XML] [FULL]
CrazyKinux's Musing [HTML] [XML] [FULL]
Finding Fiero [HTML] [XML] [FULL]
Joe Ludwig's Blog [HTML] [XML] [FULL]
Lost In The Grind [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Psychochild's Blog [HTML] [XML] [FULL]
Sweet Flag [HTML] [XML] [FULL]
Terra Nova [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]