Next steps for AI
Posted by Terra Nova [HTML][XML][PERM][FULL] on 26 March 2013, 7:53 pm
Edward CastronovaGames will become more reactive to us. The industry is beginning to build systems to produce environments that react in novel ways to the user. A World Manager that directs your experience. Entities that analyze statistics before making choices. Game objects that dynamically acquire new properties. Props that think. Even small scale developers can build these things. The tools are making it possible.


· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Bethesda Blog [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
Gamers with Jobs [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
The Ramblings of JoBildo [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Write the Game [HTML] [XML] [FULL]
Updated this Week:
Bioware TOR Dev Blog [HTML] [XML] [FULL]
GWJ Conference Call [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Terra Nova [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Updated this Month:
MikeJL Blog [HTML] [XML] [FULL]
Anyway Games [HTML] [XML] [FULL]
Lost Garden [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
The Grouchy Gamer [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]