A Mild-Mannered Reporter: So what's the deal with Champions Online?
Posted by Massively [HTML][XML][PERM][FULL] on 27 March 2013, 3:00 pm

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It's improved a lot from the game which I preordered and then un-preordered, but still.
Let's be honest here. Champions Online is not in a good state.

A couple of weeks back I wrote about how expecting a limited-time event to flesh out the game's endgame is silly to say the least, and I stand by that. But there are two issues under discussion here, and the second is "does the game need more content?" The answer, right now, is an emphatic yes. An event isn't the place to go looking for that content necessarily, but this is still a pretty significant problem, and the game certainly doesn't look as if it's fast approaching its fourth year of operation (and it is).

So what happened? It's no secret that the game launched to some pretty poor reception, but that doesn't account for the way that the game has been managed since then, especially when its free-to-play conversion has by all indications been reasonably successful. So why is it that after nearly half the lifespan of City of Heroes it still feels like a game that just recently launched?

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