A Quick and Dirty BioShock Infinite Analysis
Posted by Articles [HTML][XML][PERM][FULL] on 4 April 2013, 5:48 pm

I devoured BioShock Infinite in what, for all intents and purposes, could be called one sitting. I did get up about halfway through and drive down the street for some fast food takeout that I ate while watching Archer — you know, just for a massive palate-cleansing dose of cognitive dissonance — but otherwise it was an early-morning-through-late-evening furious run of 13 hours.

There are no shortages of BioShock Infinite reviews, so I will spare the world yet another one that tells you what you already know. Infinite is phenomenal, and you should buy it and play it. What I do want to talk about, and only briefly at this point, is what the game made me think about on a higher, conceptual level as I played and finished it.

This is a land of what I call the “gray spoiler,” the sort of spoiler that isn’t an explicit recounting of key story beats, but an area where if you think hard enough on the subject you might glean the shape of the story and as a result the directions it might go during its many twists and turns. For example, knowing that Darth Vader is Luke’s father is an explicit spoiler, however knowing that the story of Star Wars is, at least in part, about a son’s fight to redeem his father, might lead you to guess in the right directions. This discussion will lean to the latter part of that example, and thus should be avoided entirely by those who have not played or do not wish to risk spoiling the terrific overall story of Bioshock Infinite.

Do we understand one another? Good.

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