I was going to write about a game called Raft Pirates for this column, but when I started to look at it, I realized that it didn't quite seem like a "real" MMO, and so I asked the developer to define the game for me. The response I got back only added to my confusion about where the mobile market is going. So in today's MMObility, I want to continue the discussion I started last week, but this time I'll like to look at how the mobile market is keeping things muddy.
MMObility: How the mobile market is trying to change MMOs originally appeared on Massively on Fri, 05 Apr 2013 11:00:00 EST. Please see our terms for use of feeds.