Is There An “Average” Player?
Posted by MMO Melting Pot [HTML][XML][PERM][FULL] on 18 April 2013, 8:31 am
How do you design for a massive game like WoW? The most obvious approach would be to tailor your content toward the average player. But who exactly is that? Today we’ve got two posts looking at just that question. Firstly, Tobold takes on the perennial “hardcore vs casual” debate with some Real World Statistics: “The [...]


· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
GWJ Conference Call [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Massively [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
Updated this Week:
20 Minute Surrender [HTML] [XML] [FULL]
Bethesda Blog [HTML] [XML] [FULL]
Blue Kae [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
Heartless Gamer [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Write the Game [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Month:
Acid for Blood [HTML] [XML] [FULL]
CrazyKinux's Musing [HTML] [XML] [FULL]
Joystiq MMO [HTML] [XML] [FULL]
Lost In The Grind [HTML] [XML] [FULL]
MMO Gamer Chick [HTML] [XML] [FULL]
Player Versus Developer [HTML] [XML] [FULL]
Split and Defiled [HTML] [XML] [FULL]
Star Wars: The Blog Republic [HTML] [XML] [FULL]
Sweet Flag [HTML] [XML] [FULL]
SWG with Yivvits & MrBubble [HTML] [XML] [FULL]
The Ancient Gaming Noob [HTML] [XML] [FULL]
Troll Racials are Overpowered [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]