Gaffney offers up these metrics for humor, but he's actually serious business about data parsing and player feedback even as he wants the early invitees to enjoy themselves:
We're tracking almost everything that goes on in the game. Combat timings, level timings, movement, you name it. The players' actions matter to us. Betas aren't always fun per se (there's often a big difference between "playing" and "testing"), so we've tried hard to make sure the game is actually fun even in this, our very first round of external testing.Tester feedback, he says, is funneled to straight to a rapid response team to deal with on a daily and weekly basis. And if testers don't submit that feedback? "One player actually found that some taxi drivers in a fit of generosity would give you money for flying to your destination instead of taking it and spent four hours riding back and forth," Gaffney admits. "We left him with 50 copper of the 14 gold he farmed as thanks for making us laugh."
WildStar chronicles closed beta metrics and milestones originally appeared on Massively on Thu, 18 Apr 2013 14:00:00 EST. Please see our terms for use of feeds.
- Source: WildStar dev blog