M is for multiplayer
Posted by Psychochild's Blog [HTML][XML][PERM][FULL] on 22 April 2013, 12:38 am
I'm probably going to shock anyone here by saying that MMOs aren't living up to their potential. I've said before that there's something missing our games. (http://psychochild.org/?p=810) I think that while games are offering a little more of that spirit of adventure I mentioned in the previous blog topic, we developers still have a ways to go to realize the full potential of MMOs. One of the biggest problems is how we design the game to allow interaction with other people.

Post copyright Brian 'Psychochild' Green. Visit the post to participate in the comments:

M is for multiplayer

· Older Entries >>


Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Engadget Gaming [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Updated this Week:
Heartless Gamer [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Month:
Blue Kae [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Ogrebear's Thoughts [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]