Thoughts from the Borderlands
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 22 April 2013, 1:20 pm
Some games I stop playing because I arrived at the end. Others I stop playing somewhere in the middle for no apparent reason. Thus the first Borderlands stands out in my memory as a game where I had a specific reason for stopping in the middle: I had experimented with the multi-player part of the game, and not only not liked it much (too chaotic, plus bad loot system), but also found it had messed up my character (especially the quest log) for the single-player part of the game. Currently I am playing Borderlands 2, and I am enjoying it so much, I'm starting to consider to start the first game of the series over from scratch after finishing the second part.

What I enjoy about Borderlands 2 is how the solo game enables a less restrictive game design. MMORPGs usually have game mechanics which prevent "clever" gameplay, like creating situations in which you can hurt the mob while the mob can't hurt you, or logging off and on again to make treasure chests respawn. Borderlands 2 simply allows that sort of stuff. Who cares whether some abuse of game mechanics is "cheating" in a single-player game? And for those who just consider that sort of play style as clever, it is a lot more fun if there aren't too many artificial barriers everywhere to prevent it.

I am rather average in my abilities regarding first-person-shooters. The Borderlands games accommodate that well: These are old school shooters without complex cover and sneaking mechanics, thus not much of a learning curve, and easy to get into the game even if you just play it casually from time to time. The penalty on dying isn't all that harsh, and I have never gotten "stuck" on an boss fight. You could always get more levels and better gear if that would happen to you. And there isn't too much of a story to worry about either. Overall excellent casual shooters.
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