He outlines the many challenges inherent in managing both a Kickstarter campaign and an ambitious MMORPG project, and he hits the highlights of the former which include three faction RvR, Minecraft-style building options, and a custom engine that has easily handled hundreds of simultaneous players at well over 200 frames per second. Finally, Jacobs thanks CU's current backers, whom he says have given unprecedented support to the tune of a $160 average pledge.
Jacobs' full diary is readable after the cut.
Massively exclusive: Jacobs on Camelot Unchained's Kickstarter home stretch originally appeared on Massively on Wed, 01 May 2013 09:00:00 EST. Please see our terms for use of feeds.