As the post explains, too often guilds become things formed for the purpose of having a guild, placing an artificial limitation on what groups players belong to. Instead, the goal is to get players to form societies and groups organically, creating more freedom by removing arbitrary restrictions. It's an idea with a lot of promise, and as the game's Kickstarter continues you can decide if that promise is something you feel like supporting.
TUG hopes to make guilds more meaningful by not having them originally appeared on Massively on Wed, 15 May 2013 19:30:00 EST. Please see our terms for use of feeds.
- Source: On Guilds in TUG