A Grand Unified Model Of MMO Economies
Posted by MMO Melting Pot [HTML][XML][PERM][FULL] on 30 May 2013, 2:42 pm
If there’s one area in which MMOs differ more than any other, it’s economy. From Guild Wars 2′s uber-accessible model to Everquest 1′s “go stand somewhere and shout”, via the massive player-run commercial empires of Star Wars Galaxies (and the equally huge and even more cutthroat world of EVE), no two worlds work the same. [...]

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