SimCity Societies: How to Lose
Posted by Articles [HTML][XML][PERM][FULL] on 22 January 2008, 6:49 am



As SimCity's leading titan of industry, nothing gives me more pleasure than to spend my entire fortune building a thriving metropolis, and then watch it collapse into chaos thanks to my hubris and incompetent stewardship. I do so enjoy a good downfall. Over the years, and in several versions of the game, it was something of a specialty of mine. I founded New Hopetopia, Retryopolis, and West Crying-upon-the-Sofa in a spirit of boundless optimism, carefully placing buildings, connecting up roads, and bulldozing mistakes, knowing full well that it would all end in empty coffers and packs of wild dogs roaming the streets. Lately, I've been playing SimCity Societies, which I've found enjoyable, if a bit sedate, and very easy. Unlike the original SimCity series, Societies offers so few opportunities for failure that the first patch added a new, more challenging Strategic Mode. I really wanted my first Strategic Mode city to begin in hope, end in tears, and need to be nuked from above like Raccoon City. In that spirit, I founded the small but plucky town of Garbage Hole Gardens.

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