A Beautiful Wilderness
Posted by Articles [HTML][XML][PERM][FULL] on 18 July 2013, 7:17 pm

It’s the mid-afternoon, and I’m on my way to London Indies, a monthly event where independent game developers gather in a pub, get merry, swap stories, and share their works in progress. The last train I needed has been cancelled, and I’m on my way back into King’s Cross station to try and find an alternative route.

“Christos!”

I turn. It’s Ed. Ed is someone I met at London Indies, but who I’d spoken to for an interview a while beforehand. He’s friendly, calm, happy, and very talented. He shows me over to the bus stop, and we take an alternative route. He’s content to listen while I talk about my work, and I’m consciously aware of the importance of his. Why?

Because Ed made Proteus.

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