Second Wind: EverQuest II, part two
Posted by Massively [HTML][XML][PERM][FULL] on 26 July 2013, 3:00 pm

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Screenshot -- EverQuest II
Hello again, friends, and welcome back to another installment of Second Wind. You might remember that last time around, I decided to jump into the world of Norrath by way of EverQuest II and found the experience to be more than a little bit... mind-boggling, let's say. The game is so immense, in fact, that it couldn't be contained in a single feature, so I had to split it up into two parts. In part one, I took a look at some of the game's basic features and systems, such as progression, questing, and combat (which I thought were solid, lacking flow, and a bit clunky, respectively), but I didn't have the opportunity to tackle some of the game's deeper features, such as dungeons and crafting.

So now that everyone's up to speed, let's get down to business. I've spent a great deal of time in Norrath at this point, and I believe I'm finally starting to get a feel for the game. Of course, the fact that it's taken me this long to get to that point should tell you something, but I'll leave that for later. For now, how about jumping past the cut to find out what I've discovered during my recent adventures?

Continue reading Second Wind: EverQuest II, part two

MassivelySecond Wind: EverQuest II, part two originally appeared on Massively on Fri, 26 Jul 2013 14:00:00 EST. Please see our terms for use of feeds.

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